Work History

 

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VICARIOUS | Co-founder & Head of Product | 2015 - 2018

  • Define the product vision, develop product strategy/roadmap, and manage all product development for Vicarious, a hybrid mobile/VR social media app for 360 photo and video stories. Released for Daydream May 2017 and iOS September 2017.

  • Manage a development team of five, including coordination between design, client, and backend engineers, running daily scrum, setting deliverable schedules, and validating completed tasks.

  • All design related tasks including: User and market research, User experience design, UI design and development including the creation and implementation of all art assets (2D and 3D).

  • Develop brand and marketing strategies to increase awareness, grow the user base, and drive active use. Personally created all advertisements and channel media. Ran ads using Facebook Ads Manager and Google AdWords.

  • Grow the company by pitching investors, presenting at trade shows and conferences, interviewing and hiring employees/contractors, creating promotions, and establishing the Featured Creators and Student Ambassador Program.

  • 2016 Samsung Champion for VR (awarded to non-Samsung SME’s in VR)

 
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SAMSUNG RESEARCH AMERICA - DALLAS | Staff Interaction Designer | 2012 - 2015

  • Lead interaction designer for Samsung R&D software and algorithms lab.  Project experience spanning prototype to commercial delivery in mobile apps, wearables, head-mounted display, and web. Project portfolio includes: Gear VR a mobile VR device, Milk VR a 360 video platform, Health App chronic disease management platform, Smart Switch mobile app for migrating content between devices, PrinTap mobile app for ordering photo prints from retailers, Microserver  web-based server management tool.

  • Secured corporate approval to provide exclusively design related services, tripling the size of the design team through funded design projects.  Participated in Samsung’s Global UX Fair 2013 & 2014 and HIMSS 2014.

  • Defined feature requirements through stakeholder interviews. Served as primary point of contact (POC) for all UX/UI design matters. Communicate design intent through workflows, wireframes, mockups, specifications, and visual assets.

  • Manage design team output through workshops and reviews. Lead collaboration with development and testing teams to guarantee functional and visual design quality from concept through delivery.

  • Use domain knowledge to create and present product pitches, research proposals, marketing materials, and patents.  Maintain current understanding of latest innovations in HCI trends, emerging form factors, AR/VR, and design standards.

  • Intellectual Property: Six declarations of invention (DOI) pertaining to UI and Graphics submitted. The department and HQ patent review boards gave three of these grades of A. Personally named in two patents successfully submitted to USPTO.

  • 2014 Promoted from Senior to Staff Interaction Designer

 
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HALLIBURTON | Product Owner and Design Lead | 2011 - 2012

  • Product Owner and design lead for internal software group specialized in Testing and Subsea software products. Projects include: Schematic Builder program for tool-string design and schematics, Performance Metrics Dashboard web app to aggregate and analyze performance metrics across departments, and Cobramax and Equiflow AV product animations.

  • Worked with clients to create user stories, prioritize backlog, and accept completed user stories. Represented voice of the customer in daily scrums, sprint planning, and sprint reviews.

  • Developed and maintained marketing requirements documents, project roadmaps, and product integration strategy.   Defined requirements for departmental software need through client and subject-matter-expert (SME) interviews.

  • Collaborated directly with development to plan, execute and refine acceptance criteria, performing triage as needed.

  • 2011 Promoted from Designer to Product Owner and trained by contracted consultant in Agile methodology.

 
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JOEB MOORE + PARTNERS ARCHITECTS, LLC. | Staff Architect | 2006 - 2009

  • Worked with firm partner on design and delivery of residential projects including: $15 million vacation home, $200,000 master suite remodel, $2 million primary residence renovation.

  • Developed project concepts, active participation in client meetings, coordinated consultants, produced construction documentation (including construction details), reviewed shop drawing, and negotiated bids.

  • Contributed to brand identity in the industry through design of presentation templates, competition entries, marketing materials, and file archive standards.

  • Created architectural representations of aforementioned projects with material such as digital models, physical models, architectural visualizations, and conceptual diagrams.

  • 2007 and 2008 Promoted from intern, to junior, and finally to staff architect, respectively.

 
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FLANK | Intern Architect | 2006

  • Worked on development of a $20 million “green” luxury hotel. Designed hotel rooms and corridors, prepared interior plans and elevations, researched room lighting and materials, and developed interior construction details.

 
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WILKINS + COMAZZI DESIGN | Intern Architect | 2005

  • Design/build internship to remodel the University of Michigan TCAUP design center, media classroom, and waiting area.

 
 

Education

 

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SOUTHERN METHODIST UNIVERSITY: THE GUILDHALL | 2014 Master of Interactive Technology

  • Master of Interactive Technology, Specialization in Art Creation

  • Master’s Thesis:  Using the Unity game engine and Oculus Rift display as a method for architectural representation

 
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UNIVERSITY OF MICHIGAN: TAUBMAN COLLEGE OF ARCHITECTURE AND URBAN PLANNING | 2003-2006 Master of Architecture

  • Master of Architecture 3+ program, graduated with distinction

  • Master’s Thesis: Expanding Modes of Habitation Through Globally-Networked Architecture

  • 2005 Summer abroad in Berlin studying High Performance Architecture

 
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BOWDOIN COLLEGE | 1998 - 2002 Bachelor of Art

  • Bachelor of Arts  Visual Art Major, Asian Studies Minor

  • 2000 Fall semester abroad in Rome studying fine art through Temple University Rome

 
 

Skills

 

 

COMPUTER

  • Adobe: Illustrator, Photoshop, After Effects
  • Engines: Unity, UDK
  • Autodesk: 3ds Max, Mudbox, Autocad
  • Misc.: MS Office, Rally, Fogbugz, Jira

ART

  • Architectural Drafting, Drawing,  Painting, Printmaking

LANGUAGE

  • English (fluent), Spanish (fluent), French (conversant).
 
 

AWARDS & HONORS

 

 

SAMSUNG

  • 2013 and 2014 Individual Achievement Award: Annual award for outstanding individual performance

  • 2012 and 2013 Team Achievement Award: Annual award for outstanding team performance.

SOUTHERN METHODIST UNIVERSITY

  • Guildhall Honors Project 2014: For Alumni Thesis

  • Guildhall Ghedi Master Award 2010: For excellence in craft

  • Guildhall Fall 2009 Expo: Most Compelling Environment awarded to F.L.E.A.

UNIVERSITY OF MICHIGAN

  • 2005 & 2006 Alumni Society Graduate Program Awards (Best Project of the Semester)

  • 2005 Gaylord and Roberta Watts Scholarship (Merit Scholarship)

  • 2004 & 2005 Leon and Gloria Allain Scholarship (Merit Scholarship)

  • 2004 Bennet Wells Memorial Scholarship (Merit Scholarship)

LEXINGTON HIGH SCHOOL

  • 1997 - National Hispanic Merit Scholar