I'm a founder, product designer, and UX/UI specialist currently working in emerging technologies at Google Daydream. I have a breadth of work experiences from co-founding of a small social media startup, Vicarious, to playing leadership roles at large companies: Samsung, Halliburton, and now Google. My background in design spans 15 years of AR/VR, desktop and mobile apps, advanced R&D, and architecture, providing the perspective and experience to drive innovation in an ever changing world.
360° social media stories
Co-Founder & Head of Product
Once disparate, the real and digital worlds are now converging. Mobile devices, AR/VR, self-automation, smart devices, AI, and robotics are the evidence/engines of this convergence. I got into architecture to affect change for people through their built environments, but as the character of that environment began to evolve, so too did my career. I pivoted to interactive technology to have the combination of skills, experience, and perspective to positively shape the way we interact with each other and our rapidly changing environment.
360° video platform
Mobile VR headset
Founding Team (Samsung)
The goal of art is to communicate an idea, while the goal of engineering is to provide a solution. Design has aspects of both. We as designers must resolve tangible issues, but also have something to say. This “something” may be a concept, an identity, or an aesthetic, but it establishes a critical communication of our values. I start a project by understanding the user through research, and only then determine a governing goal. Next, I craft a solution and figure out what/how to communicate, constantly evaluating against the goal and repeating as needed. This design process ensures that the resulting product not only achieves our goal, but does so in a way that meaningful to the values of a user.